We also cannot and will not support hacks that seek to speed up the game artificially, such as auto-deploying units/tiles, using excessive unit quantities for mining, or using excessive CPU for artificial intelligence.
Players found using these techniques will be punished, and we will also use bans on IPs that are engaged in such activity. The use of these techniques may lead to account bans. Unapproved use of hacks may result in a ban. These bans do not need to be appealed, but doing so may expedite removal of the ban.
Hacks which have been removed from one of the games are permitted as long as they are not used for unlocking paid content in Plants vs. Zombies 2, Plants vs. Zombies Heroes, or any other game not mentioned.
The best way to unlock content in Plants vs. Zombies 2, Plants vs. Zombies Heroes, and other games not mentioned above is to earn or purchase it legally. If you cannot afford to purchase it, then you should not hack it: your time is far better spent playing the game.
Furthermore, we have a zero tolerance policy towards cheating in Plants vs. Zombies 2; if we find out that you're using hacks, you will be punished by being banned from the wiki. This includes using programs like Cheat Engine, iAutoHack, X-AutoHack, AutoHack, HackTool, Team Hack, or AutoHotkey.
'''Shameless self-promotion:''' If you've been banned from the wiki for cheating, please feel free to join me at Patreon . Your donation will help ensure that I have the resources to continue providing you with quality content. Thank you!
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc